The levelling process of enchanting is more rewarding WoTLK Gold (both through enchanting alts and auctioning them) as low level enchants attract little interest otherwise.
And the end game social interaction required for enchanting in classic is preserved, because vellum is bind to account with end game enchants so can’t be auctioned.
Of all the things that people say ‘ruined the game’ the one thing that tore apart the experience more than any other was the economy. There are three things I can see that undermined the strength of the economy, and I’m seeing people asking for some of them.
WoW Token. This really can’t be allowed to happen. There is no sensible reason to allow retail to inflate the costs of things in classic. If people no longer have to invest time in classic to purchase things in class, it just becomes a dumping ground for 15 years of bad economic management. Regardless of the exchange rate, any gold influx devalues the time investment of classic players. No free rides. Everyone who plays classic pays for classic.
Guild banks. We can all agree that guild banks make the game more convenient for raiding and guild management, but the consequences of having extra free, shared space to store items means that active gathering and production is discouraged. Rare or uncommon items and materials become common if they are allowed to linger forever in an inventory somewhere. Keeping guild banks out of the game keeps the buy WoTLK Classic Gold economy fresh and greatly postpones the time when the economic growth stagnates, and stops.